


The docks are $building.sizeDescriptive, and is $building.cleanlinessDescriptive. You walk down to the docks, which are known best for $building.notableFeature. Prisoners of $building.name are treated $. It is rumoured that hidden inside the dungeon is $cret.ĬellsThe cells inside the dungeon are $, and prisoners are kept in $. It is known for $building.knownFor, and consists of $building.format. >$>$building.name$building.name is $building.location and was built $building.age. Prisoners of $building.name are treated $.treatment. It is rumoured that hidden inside the dungeon is $.ĬellsThe cells inside the dungeon are $, and prisoners are kept in $. The $ located $ is known as $, and was built $. The $building.wordNoun's inner walls feature $, protecting the castle itself, which is $building.sizeDescriptive. > is currently looking for $.ĭefensesIts outer walls are defended by $, and the lands it encompasses are $building.landSizeDescriptive. The castle needs assistance $building.lookingFor. >It is named after >, >.>It is known for $building.knownFor, and is worth defending because $.

This $building.size $building.wordNoun was built by $building.builtBy $building.age, and is $ndition. You strike up conversation with $, and the $ introduces $ as > introduces $associatedNPC.himherself as >, the $associatedNPC.owner of the smithy, and asks what $associatedNPC.heshe can do for you. > There is a blacksmith currently >.īlacksmithThe blacksmith >. You make your way down >, and enter $building.name and see that inside, the $ is $building.size. $associatedNPC.firstName >, and says that the patrons of $building.name are >. $associatedNPC.name$associatedNPC.firstName looks >, and while you chat, $associatedNPC.heshe moves around the shop, preparing a new project for work. $randomPotion.titleReadout$scriptionReadout When you're ready, here's the ] Generate a random potion!"> Looking inside the $, you see > bubbling away>. $associatedNPC.firstName tells you that $associatedNPC.heshe is working on >, and points to the >. The $associatedNPC.raceNote > as you peruse the shop. > $associatedNPC.firstName looks >, and idly shifts a box of > as $associatedNPC.heshe talks. $associatedNPC.name smiles, and says "What are you after? We can do just about anything you could possibly need salts, herbs, >, >, >, you name it! $associatedNPC.name says "Sure, what are you after? >? Or perhaps a potion? $associatedNPC.name says "Well, what is it you need? We specialise in > potions, but can do just about anything for you. $associatedNPC.name smiles, and says "You're looking to buy something? Name it, here at $building.name, we stock everything the average adventurer could possibly need!

> Buy something">$building.name's Potions and Wares> introduces $associatedNPC.himherself as >, the $associatedNPC.owner of the shop, and asks what $associatedNPC.heshe can do for you.
